actionscript3.0 12

dispatcherEvent 테스트 코드입니다.

timer 돌려서 10초일때 dispatcherEvent발생과 그걸 잡는 코드입니다. package { import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.utils.Timer; import org.osmf.events.TimeEvent; public class dispatchEventTest extends Sprite { private var timeCnt:int = 0; private var time:Timer = new Timer(1000,0); public function dispatchEventTest() { time.addEventListener(TimerEvent...

actionscript3.0 2011.08.29

키보드 이벤트 받아서 sprite 좌우아래위로 움직이게 하기

요즘 이것저것 바빠서 간만에 글쓰네욤 꾸준히 해볼랍니다.^^ package { import flash.display.Sprite; import flash.events.*; import flash.ui.Keyboard; public class keyBoardEvent extends Sprite { public function keyBoardEvent() { var rect1:Sprite = new Sprite(); rect1.graphics.lineStyle(1); rect1.graphics.beginFill(0x0000FF); rect1.graphics.drawRect(0,0,75,75); rect1.tabEnabled = true; this.addChild(rect1); rect1.addEventLis..

actionscript3.0 2011.08.28

actionscriot 3.0 시계애미메이션 구현 [http://okgosu.net/zbxe/21095] 것퍼온것입니다.

//혹시 저작권에 문제가있다면 댓글남겨주시면 지우도록하겠습니다. package { import flash.display.Sprite; import flash.events.Event; [SWF(width=800, height=480,backgroundColor=0x000000)] public class watchExam extends Sprite { private var needle:Sprite = new Sprite(); public function watchExam() { this.drawWatch(); needle.addEventListener(Event.ENTER_FRAME, function(event:Event):void { needle.rotation+=1; }); } private functi..

actionscript3.0 2011.07.25

actionscript3.0 컨테이너 안의 객체 집합의 제어 및 이동, 회전, 축소

package { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; public class RotatingRectangles2 extends Sprite { public function RotatingRectangles2() { var rect1:Shape = new Shape(); rect1.graphics.lineStyle(1); rect1.graphics.beginFill(0x0000FF,1); rect1.graphics.drawRect(0,0,75,50); var rect2:Shape = new Shape(); rect2.graphics.li..

actionscript3.0 2011.07.25